Are you game enough? Lead up games for team sports
- Focus area: Physical Education
- Audience: 8-16 years
- Software application: HTML, Flash and XML
These interactives focus on the strategy and "game play" of team sports. They provide fun and engaging resources for teachers and students in the area of Team Sports through providing, information and ideas for warm-ups and games, motivation to participate in the activities, individual teaching for the students and a tool to promote strategic thinking oriented approaches to team sports.
This learning object recognises that learning PE does not always need to be on the playing field. Some children learn from watching, to gain an initial level of confidence before they are required to perform. Understanding rules is an important concept for children, who even in the playground will invent rules for games. Children who are less inclined to participate in sport can be encouraged if they know the rules.
This learning object encourages students and their teachers to investigate and choose new games to learn that contain transferable skills. Children can prepare for learning new games without having to take undue risks. This learning object teaches rules, strategies and encourages students to be “sport wise†in approaching games. A technical aspect of the innovativeness of this learning interactive was the use of 3D models as players within a "game" and the engines that allow for a student to make unrestricted choices within a "real time" game scenario. These type of choices allow for students to clearly develop tactical and analytical thinking based on what is happening at that exact moment, much more in line with how it would be on the field.
